AI Insights · Timothy · July 2025
Top 5 Trivia Games Performance in Oman: Q2 2025
Explore the performance of the top 5 trivia games on a unified platform in Oman during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the trivia game landscape in Oman showcased interesting trends across the top five applications on a unified platform. According to data from Sensor Tower, these apps experienced varied performance in terms of downloads, revenue, and active users.
Kahoot! Play & Create Quizzes by Kahoot ASA saw a decline in weekly revenue from $1.1K at the quarter's start to around $412 by the end of June. Weekly downloads peaked at 1.08K initially but decreased to 600. Active users also followed a downward trend, starting at 1.8K and closing the quarter at approximately 1.3K.
Clever - Brain Training Games demonstrated a consistent revenue stream, maintaining around $200 to $400 weekly, ending at $223. Downloads fluctuated, starting at 175 and ending at 62, while active users began at 874 and concluded at 679.
Elevate - Brain Training Games had a modest revenue performance, ranging from $15 to $145, wrapping up at $70. Downloads varied slightly, starting at 38 and ending at 54, with active users showing a slight increase from 64 to 81 by quarter's end.
Kalak | كَلَك by Sadu Studios experienced a gradual increase in downloads towards the quarter's end, rising from 474 to 296. Revenue remained low, starting at $48 and ending at $47, with no active user data available.
Finally, تحدي الثلاثين ثانية from Abdel Rahman Ghazal saw varied performance. Revenue started at $41, fluctuated, and ended at $16. Downloads began at 231, peaking mid-quarter, and ended at 147. Active users decreased from 1.73K to 1.09K.
These insights highlight the dynamic nature of the trivia game market in Oman during this period. For more detailed insights, visit Sensor Tower.